Gamification's Role in Modern E-Learning: A Literature Review

Murthi, Nishal and Chand, Shamal S. and Singh, Anish (2025) Gamification's Role in Modern E-Learning: A Literature Review. International Journal of Innovative Science and Research Technology, 10 (9): 25sep1306. pp. 2154-2156. ISSN 2456-2165

Abstract

This literature review explores the growing use of gamification in modern education and its influence on student engagement, motivation, and academic results. As learning environments become increasingly technology-driven, the incorporation of gaming elements has emerged as a significant field of study. By synthesizing findings from various research papers, this review provides evidence that gamification can substantially enhance student participation and drive, which leads to improved learning and better knowledge retention. However, the review also brings to light important challenges and limitations, such as the need for deliberate design, personalized and adaptable approaches, and the varying effects across different educational fields and student groups. The findings suggest that although gamification holds great potential to improve learning, its effectiveness depends on a careful application that aligns with specific learning objectives and the unique needs of learners.

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